This fight involves tanks switching and taunting targets, watching debuffs, and switching positions. Details below.
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The Four Horsemen How To
The raid will be divided into the 4 courners of the room at the start of the fight.
Raid Starting Boss Positions
Front Corners
Tanks, all DPS and Healing should be divided into two teams in the front of the room.
Back Corners
The back of the room will need a Tank and a Healer for each side. The back team's job is simple. Stay alive until the front two bosses are dead and the rest of the raid can join them.
The Fight
When this fight starts, each horseman will run to a pre-set corner (See diagram above). The raid must have people positioned in each corver of the room to deal with this. The raid should concentrate on killing the front two bosses first, Thane Korth'azz and Baron Rivendare. Once those two are dead, then you can turn your attention to the two at the back of the room.
It is important that the raid watch the debuffs that they get. When you get 3 stacks of the boss's debuff that you are fighting, you must switch sides. This applies to groups both at the front and back of the room.
The tanks in the front of the room, when fighting Thane Korth'azz and Baron Rivendare, must taunt the bosses off of each other as they pass on the way to the opposite corner. The back teams do not have to do this. The front bosses are mobile. The back bosses are ranged casters and will not move from their positions.
Switching Positions
Boss Notes: Thane Korth'azz
When fighting Thane Korth'azz be sure to stack up on the tank. He will do a meteor strike that does causing 13,775 to 15,225 Fire damage (47,500 to 52,500 Heroic) that is split between all players within 5 yards of him.
Boss Notes: Baron Rivendare
Nothing really to be concerned with. Most of his damage will be aimed at the tank. Just keep your eye on his debuff's.
Boss Notes: Lady Blaumeux
She will cast a void zone (black circles) on the ground. Don't stand in them.
Boss Notes: Sir Zeliek
Beware his Holy Wrath spell. Every 15 seconds he will cast Holy Wrath, hitting his target for 900 to 1,100 Holy damage (5,655 to 6,345 on Heroic), and jumping to other players within 10 yards. Each jump increases the damage done by 50%. (Note: This is what kills me in one shot on the video at 3:56 because my dumb ass was too close.)
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