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#1 (permalink) | |
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Corporal
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The Fight:
This fight is pretty much all about adds. First off, if we do easy mode, we clear all the Elders (and trash) around the Conservatory. Similar to Sarth3D, each have their own little abilities, but should pose no problems on their own. Brightleaf: Lasers pew pew Stonebark: Heal the impaled, break people out of roots Ironbark: Don't cast during Ground Tremor or you get silenced. Might need to switch tanks for Fists of Stone. Kite taunt if neccessary. Don't kill yourself during petrified bark, that reflects physical damage. For Freya herself, adds. First thing of note she has a self healing her for 24K per sec, which is outdps'able. But she also has a stacked buff that increases her healing by 4% per stack, and she starts at 150 stacks, so 600% healing at the start. Now that we can't dps through. The trick is, she summons adds, and each add we kill, it reduces the stack by certain amounts. So basically until we pass the first few waves of adds, we won't be able to do much damage to her. First add of note is the Lifebinder's Gift, those must be killed within 15 seconds or it'll pull off a big heal on everything. Stop em. Next thing are the add waves. They come in 3 flavors, Lashers, Elementals, and Conservators. They spawn in a random order, but always appearing in one of the 3, but never 2 in a row if you get this meaning. Think of it like the Mage boss in Occulus, 3 types of waves, and he will always summon 1 of each, random order. But with Freya, after the 3rd one, it randomizes for the next set, but still never 2 of the same type in a row. The first one comes about 15 seconds into the fight, then 60 seconds afterwards. Adds are the priority. Lashers: 12 of them spawn around Freya, they have random aggro, they'll be all over the raid, they also blow up on death. So mass aoe is likely to get people killed. Suggested courses of action are to do some aoe, then switch over to single target to handle the explosions one by one. Elementals: A set of 3 elementals spawn, and they must be killed simultaenously (within 10 sec). 2 of them can be tanked. Water Spirit charges and knocks ppl back. Storm Lasher can be kicked and all, do so cause his chain lightning has the usual pattern of doing more damage the more it chains through. Stonelasher though is likely not tankable, well he is, but each hit done to him will buff him to do more damage. But it also slows him down til he stops altogether. Ranged kite him til that occurs, it is safe for melee to attack so long as threat is below the ranged tank. Conservators: Only 1 of these will spawn at a time. Basically 2 things to be aware of, stay under the good mushrooms or you won't be able to do anything. Run the fuck away if you have the bomb (Nature's Fury). And that's pretty much the fight. Adds come in, kill em all. Kill Freya inbetween adds. Oh and avoid lasers. After about 6 waves, her stacks should be all taken care of, so no more of those adds at least. She'll still summon the Lifebinder so kill that before it can heal her. Also she gains new ability to sprinkle seed bombs, stay away from those. P.S. ~ Good luck! ~
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Last edited by Luskan; 01-27-2011 at 01:35 PM. |
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