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TABLE OF CONTENTS:
- Patch 4.0.6 Changes - Talents (Build) - Enchants - Glyphs - Gems - Rotation + Video - Summary Patch 4.0.6 Changes: Paladins The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild. Crusader Strike weapon damage percent has been increased to 135%, up from 115%. Divine Light mana cost has been increased by approximately 10%. Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%. Flash of Light mana cost has been increased by approximately 10%. Forbearance The duration has been lowered to 1 minute, down from 2. Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown. Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown. Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic. Holy Light mana cost has been increased by approximately 10%. Holy Wrath no longer counts nearby critters when dividing damage among its targets. Inquisition is no longer dispellable. Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before. Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal. Talent Specializations Holy Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura. Denounce now has a spell overlay. Protector of the Innocent heals for 30% less. Protection Eternal Glory: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose. Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary. Retribution Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding. Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power. Divine Storm weapon damage percent increased from 80% to 100%. Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%. Repentance is no longer broken from damage done by Censure (Seal of Truth). The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable. Seals of Command will no longer trigger twice on each swing with Seal of Truth. Zealotry is no longer dispellable. Glyphs Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds. Paladin Bug Fixes The Silence debuff from Avenger's Shield was using the Dazed visual effect, and its Daze debuff did not have a visible effect. This has been remedied. The damage bonus from Communion is no longer applied even when the paladin has no paladin auras active. Crusader Strike, Holy Shock, and Hammer of the Righteous no longer incorrectly grant Holy Power from a missed attack. Divine Storm no longer incorrectly highlights when Hand of Light procs. Exorcism no longer re-targets whomever it does damage to when it finishes casting. The healing amount in the buff tooltip for Holy Radiance is now accurate. Pursuit of Justice is now providing Holy Power when the paladin gets stunned by the Fire mage talent Impact. Conversely, Pursuit of Justice is no longer granting Holy Power when the Paladin is hit by Holy Wrath. Repentance tooltip now states that it does not break Censure damage. Rank 1 of Shield of the Templar was reducing the cooldown of Guardian of Ancient Kings by 45 seconds, which is inconsistent with the scaling of ranks 2 and 3. This has been adjusted. The tooltip for Tower of Radiance indicated that Holy Light would generate a charge of Holy Power. This has been fixed. Word of Glory no longer resets the swing timer. Glyph Fixes The damage-over-time effect of Exorcism added by Glyph of Exorcism is now correctly affected by Exorcism's damage. The tooltip for Holy Wrath is now updated to reflect changes when Glyph of Holy Wrath is active. The Glyph of Light of Dawn is now updating the tooltip for Light of Dawn. The Glyph of Seal of Insight now requires level 32 to be consistent with when Seal of Insight can be learned from the trainer. The Glyph of Templar's Verdict is now updating the tooltip of Templar's Verdict. TALENTS: Protection: 0/36/5 - Talent Calculator - World of Warcraft Retribution: 5/2/34 - Talent Calculator - World of Warcraft Holy: 31/7/3 - Talent Calculator - World of Warcraft ENCHANTS: Head: Arcanum of the Wildhammer (Alliance) or Arcanum of the Dragonmaw (Horde) – +60 Strength, +30 Mastery, Revered reputation with Wildhammer or Dragonmaw Cloak: Greater Critical Strike – +65 Critical Strike Shoulder: Greater Inscription of the Jagged Stone - +50 Strength, +25 Critical Strike, Exalted reputation with Therazane Chest: Peerless Stats – +20 Stats Bracers: Enchant Bracer – Major Strength – +50 Strength (Greater Assault – +50 Attack Power if Major Strength unavailable) Gloves: Mighty Strength – +50 Strength Belt: Ebonsteel Belt Buckle – Extra belt gem socket Legs: Dragonscale Leg Armor – +190 Attack Power, +55 Critical Strike Feet: Greater Assault – +32 Attack Power Weapon: Landslide or Avalanche * GLYPHS: Prime: [Glyph of Seal of Truth] – Grants 10 expertise. I am on the edge with this one. We will see how important expertise is in Cata, and how abundant it is on gear. I am not quite sure of the expertise cap (if there is one), so expect this ranking to possibly change. [Glyph of Templar's Verdict] – Increases Templar’s Verdict damage by 15%. At the 3 Holy Power ranks, the damage percent increases to 45%/125%/240%. With our rotations in their present state revolving around Templar’s Verdict, this is one of your BiS Major Ret Paladin Glyphs. [Glyph of Exorcism] – Causes 20% of its damage over 6 seconds. While it won’t stack with an existing Exorcism DoT, it’s still optimal over the Crusader Strike glyph. Major: [Glyph of Lay on Hands] – Reduces cooldown by 2 minutes. Not quite as nice as the previous 5 minute version. But still useful enough to fill a minor glyph slot. [Glyph of Ascetic Crusader] – Reduces mana cost of Crusader Strike by 30%. At level 85, conserving mana through longer boss fights may prove to be a challenge. This glyph could be a very strong tool in keeping mana plentiful, especially with Crusader Strike being our bread and butter attack. [Glyph of Consecration] - Extends duration and cooldown of Consecrate by 20%. I am going to catch some flak for this one, and yes, it could easily be replaced by one of the other options, but this will continue to help keep stronger attacks available more often. Rets are arguing Consecrate isn’t worth the mana cost at over 50% base mana, but we will wait and see how things play out at 85. Minor: [Glyph of Blessing of Might] - Extends duration of Blessing of Might by 20 minutes. Still going to be useful when grouped with other Paladins. [Glyph of Blessing of Kings] – Reduces mana cost by 50%. Really no other decent option here. Kings will still see heavy usage in groups and raids. GEMS: Meta [Austere Shadowspirit Diamond] - +81 Stamina and 2% increased armor from items (Requires 2 Yellow gems) [Eternal Shadowspirit Diamond] - +81 Stamina and +1% shield block value (Requires 3 Blue gems) Epic [Solid Chimera's Eye] - +101 Stamina (Jewelcrafters Only) [Fractured Chimera's Eye] - +67 Mastery Rating (Jewelcrafters Only) [Rigid Chimera's Eye] - +67 Hit Rating (Jewelcrafters Only) [Precise Chimera's Eye] - +67 Expertise Rating (Jewelcrafters Only) Rare Single Stats [Solid Ocean Sapphire] - +60 Stamina (Counts as a Blue gem) [Fractured Amberjewel] - +40 Mastery (Counts as a Yellow gem) [Puissant Dream Emerald] - +20 Mastery Rating and +30 Stamina (Counts as a Yellow or Blue gem) [Sovereign Demonseye] - +20 Strength and +30 Stamina (Counts as a Red or Blue gem) [Regal Dream Emerald] - +20 Dodge Rating and +30 Stamina (Counts as a Blue or Yellow gem) [Defender's Demonseye] - +20 Parry Rating and +30 Stamina (Counts as a Red or Blue gem) [Guardian's Demonseye] - +20 Expertise Rating and +30 Stamina (Counts as a Red or Blue gem) ROTATION + VIDEO Retribution Paladin Rotation Priority for single targets: Inq > TV > CS > HoW > Exo > J > HW > Cons AoE Retribution Paladin Rotation Priority: Inq > DS > CS > HoW > Exo > J > HW > Cons SUMMARY: Any of this stolen from me without the consent of me, is illegal. I get permission from my sources to claim the information as mine so I can copyright it. Keep in mind the only part you CAN take without my consent is the "Patch Changes" section. Enjoy the rest of my guides! ![]() © WoWGuideOnline.com
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Last edited by Luskan; 05-15-2011 at 02:51 AM. |
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#2 (permalink) | |
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Corporal
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This guide is out-of-date as of patch 4.1!
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