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Old 03-13-2010, 11:30 PM   #1 (permalink)
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Default Yo can we stop with the useless vanity procs?

Coldbear Male NightElf Druid
Procs on stuff that's up nearly 100% of the time.

Idol of Mutilation - baseline pve and BiS pvp (rolf!) idol. Why have more pixel clutter and more random procs all up in my buffs to make it harder for newbies to keep track of and identify the stuff that actually matters - like SR?


Procs are fine. Procs are good. I love me some Abracadaver and ...well, DBW sort of (bad thing when you do special attacks and the dude just stands there). But if it's gonna be up 100% of the time and that's what you're balancing for, then just make it a static effect or straight-up stats. Oh, and let's give the truly hardcore pvp'ers out there (which is NOT me, mind you, I paid my way to 1800 fair and square) a shot at something more better for them pvp folks than the baseline 25 Emblems of Triumph thing to be BiS.

Just saying.




OF COURSE, THAT'S JUST MY OPINION. I COULD BE WRONG.






Posted by Ghostcrawler in Damage Dealing on 03-13-2010 07:33 PM

We actually don't like procs that are up 100% of the time and in 3.3.3 we changed several of the group buffs to just be passives.

Sometimes the mechanic is necessary so that a damage rotation requires some ramp-up instead of just being at 100% from the first swing. So we can't get rid of every single case.

The idols (and all similar pieces) are in a weird spot. Once upon a time they used to change your rotation ad little bit in order to maximize the bonus, but these days they are really balanced around being up 100% of the time and if we end up putting the proc on a spell or ability that isn't used often, well then the idol just sucks for that tier.

We're not sure yet what we're going to do with these items. The current implementation doesn't feel that successful. They could just be stat sticks not tied to a particular ability, though that's not super exciting either.


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