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Feral Druid Stat Calculations: Click Here
Feral Druid Idols: Click Here
Feral Druid Gear Drops From Heroics and Karazhan: Click Here
Feral Druid Pre-Karazhan Tank Gear: Click Here
Feral Druid Tank Stats: Click Here
Level 70 Druid Talent Builds (Restoration and Feral): Click Here
Level - Talent
10 - 1/5 Ferocity
11 - 2/5 Ferocity
12 - 3/5 Ferocity
13 - 4/5 Ferocity
14 - 5/5 Ferocity
15 - 1/5 Feral Aggression
16 - 2/5 Feral Aggression
17 - 3/5 Feral Aggression
18 - 4/5 Feral Aggression
19 - 5/5 Feral Aggression
20 - 1/3 Thick Hide
21 - 2/3 Thick Hide
22 - 3/3 Thick Hide
23 - 1/2 Brutal Impact
24 - 2/2 Brutal Impact
25 - 1/1 Feral Charge
26 - 1/2 Shredding Attacks
27 - 2/2 Shredding Attacks
28 - 1/3 Predatory Strikes
29 - 2/3 Predatory Strikes
30 - 3/3 Predatory Strikes
31 - 1/1 Faerie Fire (Feral)
32 - 1/3 Sharpened Claws
33 - 2/3 Sharpened Claws
34 - 3/3 Sharpened Claws
35 - 1/5 Heart of the Wild
36 - 2/5 Heart of the Wild
37 - 3/5 Heart of the Wild
38 - 4/5 Heart of the Wild
39 - 5/5 Heart of the Wild
40 - 1/1 Leader of the Pack
41 - 1/2 Improved Leader of the Pack
42 - 2/2 Improved Leader of the Pack
43 - 1/2 Primal Furry
44 - 2/2 Primal Furry
45 - 1/5 Predatory Instincts
46 - 2/5 Predatory Instincts
47 - 3/5 Predatory Instincts
48 - 4/5 Predatory Instincts
49 - 5/5 Predatory Instincts
50 - 1/1 Mangle
51 - 1/3 Primal Tenacity
52 - 2/3 Primal Tenacity
53 - 3/3 Primal Tenacity
54 - 1/2 Savage Fury
55 - 2/2 Savage Fury
56 - 1/2 Feline Swiftness (You do not have to take this since you should have a mount by now, but I use it to run down those that run away without using the dash ability.)
57 - 2/2 Feline Swiftness
58 - 1/3 Survival of the Fittest
59 - 2/3 Survival of the Fittest
60 - 3/3 Survival of the Fittest
61 - 1/5 Furor
62 - 2/5 Furor
63 - 3/5 Furor
64 - 4/5 Furor
65 - 5/5 Furor
66 - 1/5 Improved Mark of the Wild
67 - 2/5 Improved Mark of the Wild
68 - 3/5 Improved Mark of the Wild
69 - 4/5 Improved Mark of the Wild
70 - 5/5 Improved Mark of the Wild
1) I chose this build for the combat abilities. Druids are very versatile characters because they can be used as support or as hard hitters. Using Brian's guide I go solo almost entirely because other players will slow you down. As I played I started out not using the animal/shapeshift ability instead I tried building balance. Quite honestly, I died a lot doing this. I changed my talent build to feral and would start shapeshifting into the bear and cat forms. I loved it after that. I continued with this build and found that my survivability rate increased greatly. I would also travel in this form in the possibility of pulling during travel I was better prepared to take damage.
2) For druid quests you should get mailing telling you when to go back to Moonglade. Personally this is the only thing I found annoying about Druid is having to go out of your way to find class quests before going on them. With any other class the quests are generally in the areas you already should be travelling.
3) I always make sure to cast as may buffs (mark of the wild, etc.) as possible before walking around in animal form.
4) For Fighting Tips this is what I did for Bear Fights:
5) In Elf Form cast something to get the targets attention from a distance (wraith, starfire, moonfire, etc)-> change to bear form -> Enrage -> Melee -> then use maul/bash/swipe as the become available -> change back and heal as necessary
6) For Cat Fights (no pun intended) I do pretty much the same thing, but I build combo points and then use the finishing moves when the either get full or when they get low on health.
7) For my professions I chose to do Enchanting and Skinning. I was able to boost skinning fairly quickly since there are a lot of beasts around in the Teldrassil to build on and then still many around Darkshore. I chose enchanting for the extra buffs for weapons and armor. If you don't want to be an skinner just pick another gathering profession or tailoring because of the cloths dropped by fulborgs and satyrs you can build this up. If you don't want to be an enchanter then the other profession I would choose is Herbalism/Alchemy. You will actually need herbalism early on for a druid quest to collect 5 Earthroots, so you will need to get it from an alt or buy it anyway to complete the poison quests. I just sent some from my alt. Since I prefered keeping the Enchanting and skinning since they were already built up.Insert your comment