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Druid Talent Leveling Guide

Feral Druid Stat Calculations: Click Here

Feral Druid Idols: Click Here

Feral Druid Gear Drops From Heroics and Karazhan: Click Here

Feral Druid Pre-Karazhan Tank Gear: Click Here

Feral Druid Tank Stats: Click Here

Level 70 Druid Talent Builds (Restoration and Feral): Click Here

Level - Talent

10 - 1/5 Ferocity

11 - 2/5 Ferocity

12 - 3/5 Ferocity

13 - 4/5 Ferocity

14 - 5/5 Ferocity

15 - 1/5 Feral Aggression

16 - 2/5 Feral Aggression

17 - 3/5 Feral Aggression

18 - 4/5 Feral Aggression

19 - 5/5 Feral Aggression

20 - 1/3 Thick Hide

21 - 2/3 Thick Hide

22 - 3/3 Thick Hide

23 - 1/2 Brutal Impact

24 - 2/2 Brutal Impact

25 - 1/1 Feral Charge

26 - 1/2 Shredding Attacks

27 - 2/2 Shredding Attacks

28 - 1/3 Predatory Strikes

29 - 2/3 Predatory Strikes

30 - 3/3 Predatory Strikes

31 - 1/1 Faerie Fire (Feral)

32 - 1/3 Sharpened Claws

33 - 2/3 Sharpened Claws

34 - 3/3 Sharpened Claws

35 - 1/5 Heart of the Wild

36 - 2/5 Heart of the Wild

37 - 3/5 Heart of the Wild

38 - 4/5 Heart of the Wild

39 - 5/5 Heart of the Wild

40 - 1/1 Leader of the Pack

41 - 1/2 Improved Leader of the Pack

42 - 2/2 Improved Leader of the Pack

43 - 1/2 Primal Furry

44 - 2/2 Primal Furry

45 - 1/5 Predatory Instincts

46 - 2/5 Predatory Instincts

47 - 3/5 Predatory Instincts

48 - 4/5 Predatory Instincts

49 - 5/5 Predatory Instincts

50 - 1/1 Mangle

51 - 1/3 Primal Tenacity

52 - 2/3 Primal Tenacity

53 - 3/3 Primal Tenacity

54 - 1/2 Savage Fury

55 - 2/2 Savage Fury

56 - 1/2 Feline Swiftness (You do not have to take this since you should have a mount by now, but I use it to run down those that run away without using the dash ability.)

57 - 2/2 Feline Swiftness

58 - 1/3 Survival of the Fittest

59 - 2/3 Survival of the Fittest

60 - 3/3 Survival of the Fittest

61 - 1/5 Furor

62 - 2/5 Furor

63 - 3/5 Furor

64 - 4/5 Furor

65 - 5/5 Furor

66 - 1/5 Improved Mark of the Wild

67 - 2/5 Improved Mark of the Wild

68 - 3/5 Improved Mark of the Wild

69 - 4/5 Improved Mark of the Wild

70 - 5/5 Improved Mark of the Wild




1) I chose this build for the combat abilities. Druids are very versatile characters because they can be used as support or as hard hitters. Using Brian's guide I go solo almost entirely because other players will slow you down. As I played I started out not using the animal/shapeshift ability instead I tried building balance. Quite honestly, I died a lot doing this. I changed my talent build to feral and would start shapeshifting into the bear and cat forms. I loved it after that. I continued with this build and found that my survivability rate increased greatly. I would also travel in this form in the possibility of pulling during travel I was better prepared to take damage.

2) For druid quests you should get mailing telling you when to go back to Moonglade. Personally this is the only thing I found annoying about Druid is having to go out of your way to find class quests before going on them. With any other class the quests are generally in the areas you already should be travelling.

3) I always make sure to cast as may buffs (mark of the wild, etc.) as possible before walking around in animal form.

4) For Fighting Tips this is what I did for Bear Fights:

5) In Elf Form cast something to get the targets attention from a distance (wraith, starfire, moonfire, etc)-> change to bear form -> Enrage -> Melee -> then use maul/bash/swipe as the become available -> change back and heal as necessary

6) For Cat Fights (no pun intended) I do pretty much the same thing, but I build combo points and then use the finishing moves when the either get full or when they get low on health.

7) For my professions I chose to do Enchanting and Skinning. I was able to boost skinning fairly quickly since there are a lot of beasts around in the Teldrassil to build on and then still many around Darkshore. I chose enchanting for the extra buffs for weapons and armor. If you don't want to be an skinner just pick another gathering profession or tailoring because of the cloths dropped by fulborgs and satyrs you can build this up. If you don't want to be an enchanter then the other profession I would choose is Herbalism/Alchemy. You will actually need herbalism early on for a druid quest to collect 5 Earthroots, so you will need to get it from an alt or buy it anyway to complete the poison quests. I just sent some from my alt. Since I prefered keeping the Enchanting and skinning since they were already built up.

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